Price: 20 gc Maximum Range:** Special;
Strength: 3;
Special Rules: Shot, Fire once

Special Rules

Shot: When your model fires the blunderbuss, draw a line 16” long and 1” wide in any direction from the firer (the line must be absolutely straight). Any and all models in its path are automatically hit by a Strength 3 hit. Although all models are automatically hit, you must roll a D6 a single time to check if the Blunderbuss misfires.

Lore

A blunderbuss is a primitive blackpowder weapon, which fires a hail of lead balls, rusty bolts, bent nails, and other assorted scrap metal. It is a powerful, if erratic, weapon and takes such a long time to load that most warriors discard it after the first shot.