Lore
Few scholars know how exactly these Dwarfs came to be the evil and twisted creatures of Chaos they are now. A long and slow warping process has changed them forever. Sundered from others of their kind, trapped in underground holds on the ashchoked Plain of Zharr, darkness swept over them. From a worship born out of desperation, the bullshaped god Hashut became their saviour and the Dwarfs of Karak Vlag became a perverted mockery of their former selves. Through infernal pacts with their mysterious daemon deity this bitter race has endured and gained an unnatural mastery of foul magic. They practice bloodthirsty rites which involve throwing captives into burning cauldrons of molten metal. The Black Dwarfs constantly trade armour, weapons and machines forged out of precious metals with their hammers and vile sorcery, for fresh supplies and victims. Those condemned souls are brought back to the Dark Lands. Deep beneath the the ziggurat shaped obsidian tower they are sentenced to toil in the labour pits of Mingol ZharrNaggrund, the City of Fire and Desolation. Fell Sorcerer Priests mastermind tactical raids harvesting prisoners on the Silver Road to expand their labour force. Scouting for rich mineral veins and metal ores while scouring the land for wyrdstone deposits, has led detachments of the Children of Darkness to Mordheim.
Special Rules
The following special rules apply to all warriors in the warband excluding Informers:
Hard to Kill: Hard to Kill: Hard to Kill: Hard to Kill: Like their uncorrupted brethren, Chaos Dwarfs are tough, resilient individuals who can only be taken out of action on a roll of 6 instead of 56 when rolling on the Injury chart. Treat a roll of 12 as knocked down, 35 as stunned, and 6 as out of action.
Hard Head: Hard Head: Hard Head: Hard Head: Chaos Dwarfs ignore the special rules for clubs, maces, etc. They too are not easy to knock out!
Armour: Armour: Armour: Armour: Chaos Dwarfs never suffer movement penalties for wearing armour.
Hired Swords: Hired Swords: Hired Swords: Hired Swords: A Chaos Dwarf warband may hire the following Hired Swords: Ogre Bodyguard, Pit Fighter, Warlock, Imperial Assassin, and Hobgoblin Scout. They may hire any Hired Sword described as all may hire, or allowed by Orc warbands and Chaos warbands. They may never hire Elves of any sort!
Skill Table
Race Special Skills
Extra tough
A Chaos Dwarf with this skill is notorious for walking away from wounds that would kill a lesser warrior. When rolling on the Heroes Serious Injury chart for this Hero after a game in which he has been taken out of action, the dice may be rerolled once. The result of this second dice roll must be accepted, even if it is a worse result.
Chaos engineer
The Hero has great technical skill and can use this to craft wicked armours and weapons. Whenever a Hero with this skill searches for Chaos armour (including Mechanical Suits) or Obsidian Weapons, he gets +3 on the roll. This represents the Engineer’s ability to craft these items himself. The Hero ignores the Rarity and Gift of Chaos special rules and may never wear the Chaos Armours.
Thick skull
The Hero has a thick skull, even for a Chaos Dwarf. He has a 3+ save on a D6 to avoid being stunned. If the save is made, treat a stunned result as knocked down instead. If the Chaos Dwarf also wears a helmet, this save is 2+ instead of 3+ (this takes the place of the normal Helmet special rule).
Resource hunter
This Chaos Dwarf is especially good at locating valuable resources. When rolling on the Exploration chart at the end of a game, the hero may modify one dice roll by +1/1.
Tyrant
This skill is for the Chaos Dwarf leader only. This Priest of Hashut is renowned for his tyranny. His word is absolute so his own warband fears his cruelty more then the enemy. When making a Rout test, and if led by a leader with this skill, the leader may inspire his warband to stick around. This skill allows the leader to reroll any failed Rout test, as long as the leader is not knocked down or stunned. If rerolled, the new result will apply even if the new result is worse. If the leader is taken out of action the warband must make an immediate Rout test
true grit Chaos Dwarfs are hardy individuals and this Hero is resolute, even for a Chaos Dwarf! When rolling on the Injury table for this Hero, a roll of 13 is treated as knocked down, 45 as stunned, and 6 as out of action
Equipment Lists
Chaos Dwarf
Close Combat Weapons
| Item | Cost |
|---|---|
| Dagger | 2 gc |
| Mace | 3 gc |
| Hammer | 3 gc |
| Axe | 5 gc |
| Sword | 10 gc |
| Steel Whip* | 10 gc |
| Double-Handed Weapon | 15 gc |
| Man Catcher* | 25 gc |
| ** Gaolers only |
Missile Weapons
| Item | Cost |
|---|---|
| Pistol | 10 gc (20 for a brace) |
| Blunderbuss | 20 gc |
| Handgun | 24 gc |
Armour
| Item | Cost |
|---|---|
| Light Armour | 20 gc |
| Heavy Armour | 50 gc |
| Shield | 5 gc |
| Helmet | 10 gc |
| Mechanical Suit** | 175 gc |
| ** Sorceror only |
Miscellaneous
| Item | Cost |
|---|---|
| Engine of Chaos | 125 gc |
Informer
Close Combat Weapons
Missile Weapons
Armour
| Item | Cost |
|---|---|
| Light Armour | 20 gc |
| Shield | 5 gc |
| Helmet | 10 gc |
Choice of Warriors
A Chaos Dwarf warband must include a minimum of three models. You have 500 gold crowns which you can use to recruit and equip your warband. The maximum number of warriors in the warband is 15.
Heroes
Sorcerer
85 gold crowns to hire 1 per warband 20 initial experience
It is the Priests of Hashut who administrate insidious edicts on behalf of the Chaos Dwarf race. This includes orchestrating trade agreements with the savage Northmen and Ogre tribes. From out of the Dark Lands they frequently lead warbands to plunder the Silk Road.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |
Weapons/Armour: The Sorcerer may be equipped with weapons chosen from the Chaos Dwarf Equipment list.
SPECIAL RULES
Leader: Any warrior within 6“ of the Sorcerer may use his Leadership when taking Ld tests.
Wizard: The Sorcerer is a wizard and follows the rules for wizards in the magic section. Sorcerers may cast Rituals of Hashut
Priest: The Sorcerer starts with two rituals. One of them is the Sacrificial Ritual The other spell is determined as usual from the Rituals of Hashut
Bull Centaur
100 gold crowns to hire 0-1 per warband 10 initial experience
Bull Centaurs are keen witted creatures with the upper torso of a Chaos Dwarf and the body of a bull. They are the most favoured disciples to the Father of Darkness. In his divine image these mutated centauroids are fewer in number than Chaos Dwarfs, more powerful and swifter in battle.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 8 | 4 | 3 | 4 | 4 | 1 | 3 | 2 | 9 |
Weapons/Armour: Bull Centaur may be equipped with weapons and armour chosen from the Chaos Dwarf Equipment list, but may never use any missile weapons.
Special Rules
Large target: Bull centaurs are large creatures and therefore make tempting targets for archers. Anyone shooting at the Bull Centaur gains a +1 ‘to hit’ and may shoot at it even if it is not the closest target. As large targets a Bull Centaur adds an extra +20 to the warband’s rating.
Gaolers
50 gold crowns to hire **0-2 per warband 8 initial experience
Of all the Black Dwarfs it is the wicked Gaolers who are the most infamous. The minds of these merciless fiends are bent on inflicting pain and their repulsive methods strike fear into the hearts of men. Gaolers delight in the torture of their prisoners for whom death never comes quick enough.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |
Weapons/Armour: Gaolers may be equipped with weapons and armour chosen from the Chaos Dwarf Equipment list.
Special Rules
Nasty Reputation: Gaolers are known for their brutality. The dreaded sight of them and the very thought of being captured causes fear in Humans.
Henchmen
Informers
15 gold crowns to hire
For those imprisoned in the foundries of Zharr- Naggrund, the fires of industry burn night and day. There is little reward for a spy, only deceitful promises of freedom. Lies are enough to motivate these treacherous informants into betraying their own kind for small dispensations.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons/Armour: Informers may be equipped with weapons and armour chosen from the Informer Equipment list.
Special Rules
Drudgery: Informers have had their will broken by their masters. Informers may never become Heroes. Re-roll all results of ‘The lad’s got talent’ for them.
0 – 5 Chaos Dwarfs
40 gold crowns to hire
These resentful creatures toil in the forges of their city stronghold. To boost the production of weapons and Chaos armour in the foundries they set out on expeditions armed with blunderbusses to bolster the labour force kept shackled in pits beneath the earth.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |
Weapons/Armour: Chaos Dwarfs may be equipped with weapons and armour chosen from the Chaos Dwarf Equipment list.