Lore
Middenheim stands on a mountain pinnacle surrounded by dark forest in the centre of Middenland, and is also known as the City of the White Wolf after Ulric, the old god of wolves and winter. The Priesthood of Ulric is still strong in Middenheim where Ulric is venerated as the patron of the city. The tradition of rivalry between Middenheim and Reikland goes back hundreds of years, and the Count of Middenheim, Mannfred Todbringer, is one of the chief contenders for the Emperor’s throne. As a result there has always been a great deal of friction between Middenheimers and the Temple of Sigmar.
Middenheimers are typically large, strongly built men with a well deserved reputation for ferocity. Many wear wolf pelts which custom decrees to be the mark of those who have slain a wolf with their own hands. These grim warriors are famously contemptuous of danger. They frequently go into battle bare-headed, scoffing at those who choose, for reasons of good sense, to wear helmets. As Middenheimers favour long hair and beards their lack of headgear makes them look especially fierce when they charge upon their enemies howling their brutal battle-cries.
Special rules
Middenheim is classified as a |mercenary warband.
The men of Middenheim are famous for their physical prowess. To represent their advantage in size and bulk, the Champions and Captain of a Middenheim warband start with Strength 4 instead of Strength 3.
Skill Table
Equipment Lists
Mercenary Equipment List
Close Combat Weapons
Item | Cost |
---|---|
Dagger | 1st free/2 gc |
Mace | 3 gc |
Hammer | 3 gc |
Axe | 5 gc |
Sword | 10 gc |
Morning Star | 15 gc |
Double-Handed Weapon | 15 gc |
Spear | 10 gc |
Halberd | 10 gc |
Missile Weapons
Item | Cost |
---|---|
Crossbow | 25 gc |
Pistol | 10 gc (20 for a brace) |
Duelling Pistol | 17 gc (33 for a brace) |
Bow | 10 gc |
Armour
Item | Cost |
---|---|
Light Armour | 20 gc |
Heavy Armour | 50 gc |
Shield | 5 gc |
Buckler | 5 gc |
Helmet | 10 gc |
Miscellaneous
Item | Cost |
---|---|
Wolfcloak | 10 gc |
Marksman Equipment List
Close Combat Weapons
Missile Weapons
Item | Cost |
---|---|
Crossbow | 25 gc |
Pistol | 10 gc (20 for a brace) |
Bow | 10 gc |
Long Bow | 15 gc |
Blunderbuss | 20 gc |
Handgun | 24 gc |
Hunting Rifle | 132 gc |
Armour
Item | Cost |
---|---|
Light Armour | 20 gc |
Shield | 5 gc |
Helmet | 10 gc |
Choice of Warriors
A Mercenary warband must include a minimum of three models. You initially have 500 gold crowns available to spend. The maximum number of warriors in the warband may never exceed 15.
Heroes
Captain
60 gold crowns to hire 1 per warband 20 initial experience
A Mercenary Captain is a tough professional warrior, a man who will fight for anyone or against anything so long as the price is right. Mordheim offers such a man the chance to become rich beyond his dreams, though at great risk. But as ruthlessness and lack of mercy and pity are the hallmarks of a successful Mercenary Captain, it is no wonder that they flock to Mordheim.
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 4 | 4 | 4 | 3 | 1 | 4 | 1 | 8 |
Weapons/Armour: A Mercenary Captain may be equipped with weapons and armour chosen from the Mercenary Equipment List.
SPECIAL RULES
Leader: Any warrior within 6” of the Mercenary Captain may use his Leadership characteristic when taking Leadership tests.
Champions
35 gold crowns to hire 0-2 per warband 8 initial experience
In any Mercenary warband there is one warrior who is bigger, stronger (and often uglier) than his comrades. These men are called Champions (or berserkers, first swordsmen and various other names). Champions are amongst the toughest and the best fighters in the warband. They often answer challenges issued to the warband and, after the Captain, they get the pick of any equipment and loot.
Weapons/Armour: Champions may be equipped with weapons and armour chosen from the Mercenary Equipment List.
Youngbloods
15 gold crowns to hire 0-2 per warband
These are young fighters who are still inexperienced, but eager to win their spurs in the savage fighting in and around the ruins of Mordheim.
Weapons/Armour: Youngbloods may be equipped with weapons and armour chosen from the Mercenary Equipment List.
Henchmen
(Bought in groups of 1-5)
Warriors
25 gold crowns to hire
These dogs of war are grim, seasoned fighters, fearing no man as long as they have their weapons and armour. They form the core of any Mercenary warband.
Weapons/Armour: Warriors may be equipped with weapons and armour chosen from the Mercenary Equipment List.
Marksmen
25 gold crowns to hire 0-7 per warband
The archers and hunters of the Old World are famed for their skill, and it is said that they can hit a coin from 300 paces with a long bow. In the savage street fights of Mordheim they snipe at the enemy from the windows of ruined buildings and pick out enemy leaders with their arrows.
Weapons/Armour: Marksmen may be equipped with weapons and armour chosen from the Marksman Equipment List.
Swordsmen
35 gold crowns to hire 0-5 per warband
Swordsmen are professional warriors, experts at taking on and beating several opponents at once. They are much sought after by warband leaders, as their skills are ideally suited for fighting in Mordheim.
Weapons/Armour: Swordsmen may be equipped with weapons and armour chosen from the Mercenary Equipment List.
Special Rules
Expert Swordsmen: Swordsmen are so skilled with their weapons that they may re-roll any failed hits when charging. Note that this only applies when they are armed with normal swords, and not with doublehanded swords or any other weapons.
Additional Hero Profiles
The following warriors can also be hired, taking the slot of one of the standard hero profiles.
- , uses a Youngblood|Youngbloods|Youngblood or Champion|Champions|Champion slot.
- , uses a Champion|Champions|Champion slot