Cost: 195gc Availability: Rare 10, Chaos Dwarfs only

ProfileMWSBSSTWIALd
Engine----84---
Wheel----61---
Daemon6---63---

Special Rules

Wagon: The Engine of Chaos follows all rules for Wagons (see Empire in Flames Supplement, p. 30–33) unless specified otherwise here.

Daemon: The Engine of Chaos is powered by the binding of a daemon. All references to draft animals pulling the Wagon should be treated as referring to its daemon. Daemon movement is unaffected by cargo.

Passengers: A Chaos Dwarf must function as the driver. No other models but captives may passage the Engine of Chaos. No more than six captives may be imprisoned in the Engine at a time – large creatures (Ogres, Minotaurs, etc.) count as two models.❓

Pedal to the Metal: The driver may apply the effects of the lash. If an Engine of Chaos goes out of control for then refer to the Out of Control table. In the event of rolling the result ‘Loss of Control’, replace a result of 5 (The wagon yoke pole snaps…) with;

The Daemon has released itself from the sorcery which bound it to the Engine of Chaos. The Engine moves 6” straight ahead and then comes to a halt. The vehicle may no longer move for the remainder of this battle.

Prisoners: Models always become captives when fighting a battle against a Chaos Dwarf warband that has an Engine of Chaos by rolling the Captured result on the Serious Injuries table or by being taken out of action by a Man-catcher. Note that in both cases their equipment is lost to the Chaos Dwarf warband. Some results on the Mordheim Exploration chart let Chaos Dwarfs acquire captives: Straggler (one) and Prisoners (D3). From the Empire in Flames Exploration chart: Raving Lunatic (one), Lost Children (two), Mordheim Refugees (D3), The Hanging Tree (one), Small Farm and Large Farm (two).

Models held as captives can be set free by destroying the Engine of Chaos or by using the prison keys. If a model puts one of the Chaos Dwarf warband’s Gaolers out of action they take the keys. A model that takes the keys may free the captives by moving into base contact with the engine. If the Chaos Dwarfs rout before this happens or if the model with the keys is taken out of action (losing the keys to a new keeper), the captives remain captured. Freed captives must always move towards the closest table edge. Captives not from participating warbands use the basic profile for human warriors (see Mercenary warband). Rescued captives return to their former warbands.

Hashut’s Reward: The Chaos Dwarfs may choose to send captives back to the Dark Lands after a battle. If they do this, any number of captives must be sacrificed to Hashut. The Engine of Chaos plus one Hero must miss the next battle. Unless there is another engine, no models may be captured until they return. Captives must be removed from their warbands rosters permanently. After the Hero rejoins the warband consult the following table.

CaptivesHashut’s Reward
1-3+1 Experience points for the leader.
4-5+D3 Experience points which can be distributed among the Heroes.
6+2D3 Experience points which can be distributed among the Heroes plus D6x5 gold crowns.

Lore

Gaolers lock up their victims in a twisted daemonic machine crafted by the industrial insanity of Chaos Engineers. The vehicle is a living prison on wheels. Armoured engines transport captives to the Dark Lands, to feed fuel to furnaces or to become sacrifices.