Injury Roll

As soon as a fighter’s Wounds are reduced to zero, roll to determine the extent of his injuries. The player who inflicted the wound rolls a D6 for the wound that reduced the model to zero wounds and for every wound the model receives after that. If a model suffers several wounds in one turn, roll once for each of them and apply the highest result.

D6Result
1-2Knocked down. The force of the blow knocks the warrior down. Place the model face up to show that he has been knocked down.
3-4Stunned. The target falls to the ground where he lies wounded and barely conscious. Turn the model face down to show that he has been stunned.
5-6Out of action. The target has been badly hurt and falls to the ground unconscious. He takes no further part in the game and is immediately removed from the battle.

knocked down

Turn the model face up to show that he has been knocked down. Knocked down models may crawl 2” during the movement phase, but may not fight in hand-to-hand combat, shoot or cast spells. If he is in base-to-base contact with an enemy, a knocked down model can crawl 2” away only if the enemy is engaged in hand-to-hand combat with another opponent, otherwise he has to stay where he is.

A warrior who has been knocked down may stand up during the recovery phase. In that turn he may only move at half rate, shoot, cast spells and engage in close combat combat but striking last. They may not charge, run, or flee from close combat.

After this turn the fighter moves and fights normally, even though he has zero wounds left. If the model takes any further wounds, then roll for injury once more, exactly as if the model had just sustained its last wound.

stunned

When a warrior is stunned, he is either badly injured or temporarily knocked out. Turn the model face down to show that he has been stunned. A fighter who is stunned may do nothing at all. A player may turn the model face up in the next recovery phase, and the warrior is then treated as knocked down.

out of action

A warrior who is out of action is also out of the game. Remove the model from the tabletop. It’s impossible to tell at this point whether the warrior is alive or dead, but for game purposes it makes no difference at this stage. After the battle you can test to see whether he survives and if he sustains any serious lasting injuries as a result of his wounds.