A player must make a Rout test at the start of his turn if a quarter (25%) or more of his warband is out of action. For example, in a warband that has twelve warriors a test is needed if three or more are out of action. Even warbands who are normally immune to psychology (such as Undead) must make Rout tests.
To take a Rout test roll 2D6. If the score is equal to or less than the warband leader’s Leadership, the player has passed the test and may continue to fight. If the warband’s leader is out of action or stunned, then the player may not use his Leadership to take the test. Instead, use the highest Leadership characteristic amongst any remaining fighters who are not stunned or out of action.
If the Rout test is failed, the warband automatically loses the fight. Surviving warriors retreat from the area.
When only a single warband remains on the game board they are declared the victor and the game ends immediately.
Voluntary Rout
If a player is required to take a Route test then a player may perform a voluntary route. The player is treated as immediately failing their rout test.