Spending cash
After every game, a warband can collect income from exploration, etc, and sell any wyrdstone and treasures they have acquired. Cash can be spent on recruiting new warriors, or on new equipment for the warband.
The price of wyrdstone varies according to current demand. See the for details.
New recruits
New warriors are recruited in the same way as the original warband with the notable exception of equipment. After the start of a campaign, a new hireling can only buy Common items from his warband’s equipment chart freely. He may only be given Rare items from his warband’s equipment chart if the warband can obtain them via the normal trading rules.
Warbands may recruit whatever type of warriors the player wishes, but the usual restrictions apply regarding the number of Heroes, Henchmen, wizards, etc. For example, no warband may recruit a second leader, and no Mercenary warband can have more than two Champions.
Recruiting hired swords
Players may hire mercenary warriors known as ‘Hired Swords’ for the warband if they wish. See the Hired Swords
Selling
A player may trade in weapons and equipment at the same time he buys new ones. After all, as warbands become more powerful they often abandon their earlier armament in favour of something better. However, the second-hand value of equipment is not high due to the considerable wear and tear inflicted on it by your warriors.
Warriors can automatically sell equipment for half its listed price. In the case of rare equipment and weapons which have a variable price, the warband receives half of the basic cost only (merchants are far better at haggling than your warriors).
Alternatively, weapons, armour and equipment may be hoarded for future use (make a note on the warband roster) or swapped around the warband from one fighter to another (though not between warbands). As a weapon’s value is low compared to the cost of equipping any new recruits you may get, a warband can usually find a use for its cast-off armaments.
Availability
The Price chart has a column marked ‘Availability’. Common items are always available, and can be bought in any quantity. Items marked ‘rare’ are more difficult to find. A rare item’s availability is indicated by a number, for example ‘Rare 9’.
Whenever a Hero wants to buy a rare item, roll 2D6 and compare the result to the number stated. If the roll is equal or greater, the item is available. For example, you need to roll 9 or more to acquire an item marked ‘Rare 9’. You can only buy one rare item for each successful roll. You may also only make one roll for each Hero looking for rare items. For example, if your warband has four Heroes, you may make four rolls to locate rare items. Warriors taken out of action during the last battle may not look for rare items.
Purchasing
You can buy Grade 1a items from the Trading Post