Roll a D6 and use this table to determine which item you find when a result in the Exploration chart indicates that you have found a magical artefact. In a campaign none of these items can appear more than once, so if you find a magic item which is already in someone else’s possession roll again – even if the warrior carrying it has been killed.
1 The Boots and Rope of Pieter
Pieter, the master thief of the Guild of Shadows, was the most famous of all the cat burglars of Mordheim. He earned the nickname ‘Spider’ for his daring robberies. The secret of his success was a pair of enchanted boots and a magical rope which he had acquired from far-off Araby.
A model wearing these boots may move normally (including running, charging, etc) on any kind of terrain, including vertical surfaces. When moving the model, simply adds the distances moved horizontally to that moved vertically, with no Initiative test needed (except to jump across gaps).
2 The Count of Ventimiglia’s Misericordia
This dagger was used by the notorious Tilean gentleman-pirate known as the ‘Black Corsair’. It is claimed that he found it in ancient Elven ruins and legend also has it that the dagger’s blade cannot be damaged in any way.
The dagger is treated as a sword. Opponents wounded by it are stunned on a result of 1-3 (Undead are knocked down as normal) and put out of action on a 4-6.
3 Att’la’s Plate Mail
This armour was given as a present by the Dwarf Lord Kurgan to the warlord Att’la in the time of Sigmar Heldenhammer.
Att’la’s Plate Mail is a suit of gromril armour with the following three runes inscribed on it:
Rune of Spell Eating: The Hero wearing this armour is immune to all spells.
Rune of Passage: The Hero can move through solid objects, like walls (this does not mean that he can see through them).
Rune of Fortitude: The Hero has an extra wound. Note that this may take his total Wounds above his race’s maximum.
4 Bow of Seeking
This bow was a gift to Count Steinhardt from the Elf lords of the Forest of Shadows.
Any arrow shot using this magic bow will pursue the target and hit it even if the target is behind cover. Treat this as an Elven bow that always hits on a 2+, regardless of any to hit modifier. Such is its deadly precision that all the arrows shot with this weapon count as Hunting Arrows (+1 on all Injury rolls).
Pick any enemy model in range, not just the closest, but the shooter must be able to see the target (even the tip of a target’s weapon is enough – as long as the shooter is aware of the presence and position of the target, he can shoot). In addition, if any Dwarf is an eligible target, the arrows will always deviate from their intended target and try to hit the Dwarf instead. For obvious reasons this bow cannot be used to shoot at Elves.
5 Executioner’s Hood
Recovered from a shipwrecked Dark Elf vessel, this hood carries evil glowing runes which fill the wearer with unreasoning rage.
A warrior wearing this becomes subject to and always will be frenzied even if he is knocked down or stunned. He also adds +1 to his Strength in close combat, such is the power of his fury. The wearer never leaves combat under any circumstances, and will always attack opponents in base contact until they are taken out of action.
If there are any stunned or knocked down models within the wearer’s charge range at the beginning of his turn, he will charge and attack the closest one, even if they are members of his own warband! Fight the hand-to-hand combat until one of the warriors is taken out of action.
6 All-seeing Eye of Numas
This jewel was recovered from the ruins of Numas far in the south. It gives its wielder horrific nightmares that predict his future.
The bearer of the All-seeing Eye can see all models on the table top, even if they are hidden or out of sight. He can guide his fellow warband members through the ruins (this allows you to roll two dice for the bearer after battle when rolling on the Exploration chart). The bearer also has an additional 6+ save (which is not modified by Strength or weapon modifiers) against all shooting attacks and strikes in close combat, as he can sense the attacks before they are made.
All animals (such as wardogs, horses, etc) will be affected by frenzy when fighting against the bearer of the All-seeing Eye.