**Cost: 20 + 4D6 gc
A map can help a warband find their way through the confusing maze of streets and into areas with rich buildings to loot.
When you receive a map, roll a D6:
D6 | Result |
---|---|
1 | Fake. The map is a fake, and is completely worthless. It leads you on a fool’s errand but you do manage to find 1d6 gold on your travels. |
2-3 | Vague. Though crude, the map is generally accurate (well… parts of it are… perhaps!). You may re-roll any one dice during the next exploration phase if you wish. |
4 | Catacomb map. The map shows a way through the catacombs into the city. You may add 1 to the amount of dice you roll during the next exploration phase if you wish. |
5 | Accurate. The map is recently made and very detailed. You may re-roll up to three dice during the next exploration phase if you wish. You must accept the result of the second roll. |
6 | Master map. This is one of the twelve master maps of Mordheim made for Count von Steinhardt of Ostermark. From now on you may always re-roll one dice when rolling on the Exploration chart as long as the Hero who possesses this map was not taken out of action in the battle. |
Lore
Some survivors of the cataclysm still remain in the many settlements around Mordheim, and make a living by preparing maps of the city from memory. Many of these maps are faked, and even real ones are often crude and inaccurate.